Preview of Design Patterns in Action

Just mention design patterns in a development setting and you may incite riot. Some dispute their taxonomy - many dismiss their utility - while others unaware of the topic entirely. So with proper expectations set I have solicited the PerCS authors to write about the various patterns.

These posts will not be high-level; they will be real-life application of patterns. They will contrast patterned design with random design. But most of all they will contain freely distributed, well patterned code.

Creational Patterns

  • Abstract Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor